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End Master
08-25-2007, 05:54 PM
Even while being stuck in an underwater retro futuristic city that’s infested with genetic freaks, hostile security bots, and an insane Ayn Rand like ruler; I can’t bring myself to harvest freakish little girls for genetic material after killing their gigantic cyborg protectors and I cure them instead.

I think I’m slippin’.

Vesnic
08-25-2007, 06:10 PM
Maybe it means you want to be a daddy.

You and Katie had better get crackin'!

apotheosis
08-25-2007, 06:39 PM
It's very rare that a male wants to be a Daddy. The only reason I'd have kids would be to make a spouse happy and as an obligation to place some good genetics out into the gene pool and raise them to be super human. It seems more of a legacy thing for guys and societal obligation. For females it is an emotional drive.

What would be fun though would be to sire every child of the human race... though that would lead to massive epidemics of sinus infections... my damn sinus's are shaped like bowls. I hate it. Damn sinus infections....

Anyone know a way to prevent them? (tried asodopholis, vitamin c, ect ect)

Vesnic
08-25-2007, 07:24 PM
Get your ass in bed and stay there.

Many guys do want to be dads, just not guys your age. Men's motivations to have children may vary, but I have definitely caught a guy or two ogling babies with wistful looks in their eyes. I think it's sexist to say that men operate only off of a desire to establish a legacy while women are motivated only by emotions. It really ignores the complexity of the decision on both sides.

End Master
08-25-2007, 08:23 PM
Oddly enough the bio-mechanical abominations that protect the freaky little girls are called “Big Daddies” (The girls are called “Little Sisters”) they’re super hard to kill.

I’m playing Bioshock. It’s a first person shooter, but it’s pretty cool and the setting is good. The whole “harvest or not to harvest” the girls is basically what they made a big deal about as far as moral dilemma is concerned in the game.

Basically if you harvest the symbiotic sea slug in the girl, she’ll die but you’ll get more power to spend on genetic enhancements immediately. If you cure her (giving her something to just kill the slug and turning her back to normal) you only get half the power, but the scientist you run into that wants you to save them gives you enhancements you wouldn’t normally have access to as well some other gifts. You only get gifts for every 3 you save though.

apotheosis
08-26-2007, 10:40 AM
Oh yeah, Ross aka Xnull locked himself away for the two days before he went off to college and did absolutely nothing but play that game and occasionally respond to my IM's if they were computer related in topic (he basically is ignoring everything else)

End Master
08-26-2007, 11:25 AM
The only thing I don’t really like about it, are the vitality chambers that instantly bring you back to life when you die. That really takes the threat of death out of the game and ruins it a bit especially given the horror theme. They don’t really make too much logical sense either. Who the hell dragged your body back to the chamber? The mutants would’ve just harvested your organs and left you to rot!

I’ve gotten around it by just reloading a save whenever I die though.


I heard Fable 2 is making it so you can’t die at all! You just fall unconscious and the enemies kick and laugh at you while they think you’re dead and then when your health goes back up you can wake up and kick their asses. What is this idea with not being able to die in games though? Part of the fun/challenge is trying to avoid getting killed. I mean even games where there is respawning like Diablo or Grand Theft Auto at least take away your weapons and equipment.

donteatpoop
08-26-2007, 11:45 AM
I learned something today too. It appears that EndMaster is a big pussy.

End Master
08-26-2007, 02:10 PM
Meh, I'll kill them all on the next playthrough to get the evil ending. I'm playing to get the good ending now.

But it's actually better if you don’t kill them in the long run, since it appears as if you get more useful stuff from the scientist. They should’ve made the evil path a little more enticing.

Regardless of whether you’re curing or harvesting them, it almost makes you feel like some child molester in any case, since you pick them up and hold them by the waist in one hand and they’re pushing your other hand away saying “No! No! No!” I’m surprised the game hasn’t caused “moral outrage” yet.