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  • But robots are probably going to curb stomp everyone unless you have cowboys riding dinosaurs or something.

    Adding something like samurai or vikings makes for a less one sided fight.
    Writing: It's more fun than a barrel of Ebola ridden monkeys!

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    • You guys are forgetting the POWER OF THE HUMAN SPIRIT.

      They would probably be clunky steam-powered robots anyway, at least in a setting that also contained pirates, cowboys, and ninjas.

      Comment


      • Lol, it was human heart. I don't even think they meant it symbolically, either, since that one "good" robot was supposedly different since he had a literal human's heart in him. Craziness. I mean humans basically ARE robots; the main difference is that our brains were shaped (ineffieciently) by natural selection.

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        • Pirates vs Ninjas can be easily answered with one fight
          Naruto Uzamaki vs Monkey D. Luffy

          I was thinking about a Naruto or One piece style story but I hate using existing character from ongoing series because you never which way the author is gonna go. So I would use my own characters but keep the same theme. Is that technically fan fiction?
          Pervus the clown is my hero.

          Comment


          • While I'm going to stop writing anything new until I complete the two stories I've left unfinished, I still got a bunch of ideas for future stuff. Who knows, maybe one day.

            Inmate AKA Prison- Protagonist is an inmate in a prison, but in a fantasy setting. Will probably be the same fantasy setting as Innkeeper. Your character will be thrown into the biggest and most violent prison in the Delantium Kingdom. Will try to include various aspects like a mental ward, gangs by race (orcs, elves, humans, etc) lockdowns, solitary, unusual punishments, chain gang work detail, escapes, gladiator matches, riots, etc.

            Designation of the protagonist will be a prisoner number. Not sure if your character will have the “choice” of having an extensive criminal background beforehand or the character in question will always go in not being a hardened criminal and will have to learn the ropes quickly.

            Restless AKA Malevolent- Protagonist is a malevolent spirit haunting a house over the course of several years.

            Possible spirit types

            Suicide: You committed suicide and your spirit will cause an aura of depression and despair. You will cause the living to feel likewise trying to cause them to "join" you (or driving them away). Your ability to possess objects is minimal, let alone people.

            Murdered: You were murdered violently and your spirit will cause an aura of fear and panic. You will cause the living to feel likewise trying to drive them away. (You actually won't try to kill people at least not intentionally). Your ability to possess things is about average, but you can't possess people.

            Execution: You were the "victim" of vigilante justice for crimes you committed and your spirit will cause an aura of rage and paranoia. You will cause the living to feel likewise if they're susceptible, otherwise they will just feel afraid and eventually want to leave the house. You can kill someone if you get powerful enough. Your ability to possess things is strong and you can possess people if you cause enough rage in a person.

            Demon: You aren't even human, you were brought into the world due to mortals meddling with powers they didn't truly understand. You will cause whatever negative feelings in mortals that will best serve you. Fear will be the common one, despair will serve to break down their resolve. Ultimately you want to possess someone so rage is what you want to instill in a possible candidate.

            Alternatively I’ll just include either one spirit type that the reader finds out more about later depending on the choices. Another possibility is to just have the demon spirit.

            Possible ways to "win": getting a proper burial, getting revenge on who killed you (or decedents), or possessing a host body. Getting exercised would be a big loss obviously.

            Notes for stuff on the far backburner.

            And Then The World! AKA Trust Me I'm a Doctor!- Possible sequel to Love SICK. Still over the top, but dealing with taking over the town he lives near. Will probably contain characters from TRASH and even Repression (The protagonist) Basically a mad scientist story.

            Rogue-Retelling of Legend, but just dealing with the rogue path and maybe 4 chapters instead of 3. Completely story focused and no stats to keep track of. Still think it's a good idea, but rewriting an existing story isn't on a high priority list now despite extensive notes for it.

            Part one will deal with the home village and the journey to the city. Not very long.

            Part two will deal with the city and the rebellion that's about to take place.

            Part three might split into 2 separate paths. Staying in the city (professional rogue), traveling to another city (adventuring rogue).

            Part four will depend on what you did in part 3. Not sure if I’ll include it yet. Might include the “visiting home” chapter from the original story.

            Possibly 5 different characters, but 3 will definitely be in the story.

            All of the character will leave their village either due to their actions or boredom.

            Thief- This character will focus on stealing. Will probably follow more along the "original" rogue path when it comes to the city part of the story (siding with the thieves’ guild or the Ebony Claw Syndicate) or work for the wizard (with more of an emphasis on stealing the spell components)

            Assassin- This character will focus on killing. This one will semi-follow the rogue path (Joining the Ebony Claw Syndicate) or working for the Baron (which would include some of the original material from the original story).

            Bard- This character will focus on trickery. This one will have a completely different path from anything in the original Legend story, but may include working steady for the Baron or just traveling around the city bars getting into general trouble (including running into other characters from other paths)

            Not sure about these two:

            Shadowblade- This character would be a thief/assassin combo, but an active worshipper of Fel the god of shadows and possibly having some minor magic abilities. Probably would incorporate elements of the original priest path for him. Falcon from the EBS or the Baron’s daughter would approach him about work when he arrived in the city.

            Scout- This character would be the “good rogue” focusing more on stealth for positive reasons. Probably would incorporate some of the Technologist path aspects from the original story. Would also be the only character that leaves due to boredom rather than being chased off in any way. This one would probably be working for the wizard or a completely new path not in the original story.

            The third part of the story might split depending on what you did. This is an outline for each character and actions.

            Working for the wizard (Thief or Scout) more or less always keeps you out of the rebellion drama and will probably result in no split for the third chapter. The thief will most likely stay in his new magical house, but the scout will feel the need to move on again (travel to another city)

            Working for the Baron (Assassin, Bard, Shadowblade) will put you directly in the thick of the rebellion plotline.

            The assassin and shadowblade will more or less be involved in assassination missions similar to the original path in Legend. The bard will be hired to be used more as a spy/entertainer.

            Betraying the Baron’s daughter in the end (Assassin or Bard) will always result in you having to flee the city and traveling to another. You’ll be targeted by her people on the way and then some.

            Remaining in her good graces (Assassin or Bard) she’ll remain grateful, but with the death of her father your services aren’t required anymore and she’ll kick you out of the Palace. The assassin can stay in the city or leave. The bard will always leave.

            The Shadowblade doesn’t get to betray her since she’s trying to actively push for the worship of Fel as the city religion and will get to stay on as her personal assassin, but he may choose to stay in the city to directly help her, or travel to another to indirectly help her.

            Working for the EBS (Thief, Assassin or Shadowblade) puts you in the underworld war during the rebellion. (EBS vs the Thieves guild)

            The thief path will more or less follow the original rogue path from Legend, except you won’t be able to convince Tanya to join the EBS with you. Joining the EBS will result in you staying in the city trying to help the EBS re-establish order after the chaos, betraying them will result in you having to leave the city with a contract on your head.

            The assassin path will be directly working for the EBS rather than trying to infiltrate the Guild. Most likely trying to kill high ranking members. You don’t get the option to betray them…at least not directly. Refusing to join will cause you to have to leave the city (with a contract on your head) Becoming a member will result in in the city trying to consolidate the EBS power after the rebellion.

            The shadowblade path will also be directly working for the EBS, but will be given the most respect by Falcon. You don’t get the option to betray them either, but you can choose to stay and help Falcon consolidate power or leave the city as you have his respect.

            The bard gets another possible choice to wander the cities bars/taverns. Your character will still be part of the rebellion storyline though perhaps working more with the “freedom fighters.”

            The scout also gets another possible choice too. Haven’t decided yet. Maybe working for the city guard captain to help root out “freedom fighters”

            Will eliminate the whole demon possession storyline and complicated priest paths.

            Routine- Might resurrect this one from the cancelled looping contest. It's a good idea, just very tedious to write. Need to get in the right mood to concentrate on it. Will use the same lay out originally planned for it.
            Last edited by End Master; 12-10-2010, 08:57 PM. Reason: Updated my STALKING journal...
            Writing: It's more fun than a barrel of Ebola ridden monkeys!

            Comment


            • Some possible future writings, although for now I just want to work on "Delmechia":

              Uncle Willie's Christmas Party Adventure!

              Humor, with a style not so different from some of Chubby or DEP's funny stories. You will take on the role of Uncle Willie, a 45-year-old drunk who still lives with his Mom. The story will consist of you having all kinds of adventures will various family members and friends as you try to have an excellent time at the annual Christmas party.

              Got about 3.5 rooms done, and it's pretty high on my priority list.

              The Small White House or To Catch a Devil

              Post apocalyptic setting; the plot revolves around a group of people traveling through a barren landscape to hunt down a man with strange necromancer-like powers.

              Told in third-person, with the reader selecting different "scenes". For example, if the group of people splits up the reader will choose which part of the group they want to "follow". There will probably only be one unchanging plot and one ending, but the experience itself should be different depending on the choices made. You won't get "the whole story" by reading it once.

              Also fairly high on the priority list, although this one seems pretty ambitious.

              War and The Occurrence in Forest in the Night

              If I ever finish these two, I think I'll just combine them into one. Neither of them are going to be very big and they're mostly just excuses to create really demented and weird horror stories. They're each about ten rooms long.

              Ages of ???

              Finally, at least a year or two down the road, I might try to pull a HOID thing where I create this huge fantasy planet (with a world map) and then write up descriptions of all the cities and important locations on it. Then, the reader can pick a city and they'll be sent to a list of stories taking place in that city during different time periods. Delmechia would probably be one of the cities and I'd just link to my current story for one of the stories in that city.

              Readers wouldn't be allowed to make their own cities, but just write stories for each one that already exists, based on the descriptions given.

              At this point it's way too ambitious, but if I ever finish up "Delmechia" and some of my other projects, I might make just this one thing the focus of my writing.
              Last edited by Ryan_DuBois; 01-24-2011, 10:17 PM.

              Comment


              • Those are all pretty cool ideas, I like all of them.

                And here's a few more of mine in an ever piling list of ideas that I'll never get around to...

                Legacy AKA Bloodline: This one was actually an idea I briefly mentioned for IWT6, but knew it wouldn't be picked because by it's very nature it would have to be long as hell.

                The premise would be to follow a long line of protagonists that are related to one another. I figure the easiest way to do this would be some sort of royalty. I'd probably do it as a fantasy setting as well. I have some other ideas about it, but really it would be such an ambitious project that its pretty much on the lowest end of the spectrum on anything I might work on.

                Invasion AKA Rebel: Another fantasy setting. This one was a little higher on the list, though the premise for this one has changed several times in my mind to the point where it's morphed into a different approach to the story as I'll explain later down the page...

                The first concept was a typical loner hermit type whose homeland is overrun by some foreign invader. The choices from there would be to either flee and find a which would involve trying to maneuver through possible patrols and would be the shortest path. The next choice would be to join up with the rebellion to bring down the invaders. This would be a little longer obviously. The last choice would be to remain a hermit, but fight the invaders by yourself. This would be the longest path since you wouldn't be actively helping an organized rebellion and you'd have to 'hold out" until the invaders lost control through other means (A couple of possibilities).

                There of course would also be opportunities to change your tactics throughout the story. Like after years of fighting the invaders by yourself, maybe you decide to join the organized rebellion after all, or maybe you decide to finally just flee the land.

                All in all I thought it was a good idea, but then I thought the rebelling against an "evil empire" is sort of overdone, so I decided to go the "less overdone route" and change it to...

                Patriot: Similar premise to "Invasion" except in this case, you're actually part of the "evil empire" as it were. Unfortunately you happen to be part of it during its decline and its decay while it loses its territories to others.

                I'm thinking with this one, you were brought up pretty much indoctrinated with the empire ideals and such from when you were little (Probably some sort of child soldier program). So even though it's dead (or dying), you're still dedicated to its cause. This will involve sabotaging, terror tactics, and other extreme acts in some vain attempt to re-establish this empire that you were brought up to hold so dear.
                Last edited by End Master; 01-25-2011, 02:21 PM.
                Writing: It's more fun than a barrel of Ebola ridden monkeys!

                Comment


                • Fffffffff.... okay forum please tell me you did not just log me out and eat my post. ARGH.

                  Ooookay, once again...

                  The Terrible Power of the Stars aka my HOID goblin story, which I wrote a couple of chapters for earlier today that I will be adding just as soon as the site decides it doesn't hate me. (And I was joking about this when I originally wrote it, but now...?) Anyway, the bulk of the finished story will be two main, very different paths, (though the 'ideal' conclusion will be similar) which diverge based on whether or not you cross the bridge on time. In one, you get caught up in war and rebellions as chaos sweeps the kingdom, and in the second, you descend into the Great Chasm and stumble across all kinds of forgotten secrets and monsters (and get killed by them, more often than not) as you try to cross it.

                  Centerhold Chronicles, my IWT attempt which led to so much SHAME. I'm not going to say much about this one because I'm just all mysterious like that, and also because I'm in the process of streamlining it quite a bit (in an attempt to fully complete at least one story at some point in this lifetime), and I'm still not completely sure which bits are going to stay and which get the axe. It's primarily a sci-fi story set on a dystopian, crime-riddled planet, though I'm trying to avoid making it too dark and you may or may not get the chance to improve things a bit, depending on where I decide to end it.

                  A High Way and a Low aka The Kingdom of Lisali aka the Big Ol' Fantasy Project I'll never, ever finish. This will be written in the third person, with a detailed setting and the framing device of you being a sort of guiding spirit type thingy that is assigned to a character with a great destiny to fulfill (there will be many to choose from) and have to kind of nudge them along the path, whether for good or for evil.

                  I'm not sure about the title yet, but the working one is shamelessly ripped from this poem by John Oxenford (real name William Dunkerley...and yeah I probably would have changed it too...)

                  To every man there openeth
                  A Way, and Ways, and a Way,
                  And the High Soul climbs the High Way,
                  And the Low Soul gropes the Low,
                  And in between, on the misty flats,
                  To rest drift to and fro.
                  But to every man there openeth
                  A High Way, and a Low.
                  And every man decideth
                  The way his soul shall go.
                  Which I've always thought would be perfect to refer to in a CYOA or IF, and hey, here's my chance! I dunno, I've always liked using random old quotes or bits of poetry in title screens or chapter headings or whatever, I've read books where it's used to good effect and as a bonus it makes me feel all smart and stuff.

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                  • Regardless of the contest results, I'm going to take Innkeeper and Primal down after voting is over with for retooling.

                    Innkeeper may end up being just as you see it now, that is, without the other two major branch choices. I thought about it and what I've written for it now is a good focused story line and of a fair size. It really doesn't need to be an "epic."

                    Might cut out the "history parts" (or at least condense them) in the beginning as well since it won't have any intention on being an "epic" story any more so they won't really be necessary. Might add a few more rooms to various choices though just to mix things up a bit.

                    Primal...ugh...development hell. I'm taking it down mainly just so I don't have to be reminded that it's nowhere near being finished. Still convinced it's a good story idea, but at this point it needs to be shelved and altered again.

                    And a note to remind myself NOT to work on that story on and off, as it's one that needs focused attention until it is completely finished. (As well as to not release any other unfinished stories either)

                    EDIT: Tested story stuff. The story editor here is too cumbersome, when you delete rooms, it doesn't just leave them severed anymore, it reconnects them to the nearest room automatically. Due to this, I can't do what I'd like and I'd have to copy and paste the entire story again with the re-edits, fuck that.

                    I guess I'm sticking with the original plan of keeping the other two branches of Innkeeper when I work on it. Eh, I'll think of something I'm sure, it will just take a little longer before it gets reposted again.
                    Last edited by End Master; 02-01-2011, 07:55 AM. Reason: Updated my journal...
                    Writing: It's more fun than a barrel of Ebola ridden monkeys!

                    Comment


                    • I was going to wait until after the contest was over to bring this up, but...

                      Would anyone be interested in doing a sort of "story continuation contest"? Basically, it would be an opportunity for people to dig out some of their unfinished work, write on it some more, and get feedback. I know with a lot of stuff people write, they release their stories unfinished, get comments and ratings, and then really have no motivation to write any further.

                      Not sure of all the details on how it would work, but I was thinking something along the lines of:

                      - Runs over the same time span as the IWT
                      - Writers have to add at least 10 new rooms to a story for it to qualify (and maybe as many as 20)
                      - Writers have to give feedback and rate everyone's stories, just based on the newly added rooms
                      - Anyone can enter as many stories as they want, as long as they add ten new rooms to each of them (obviously someone with a completely new story would just submit it for the IWT)
                      - New rooms are marked with an asterisk or something

                      Just an idea. I know I personally would rather enter something like this, since I do want to finish "Delmechia" eventually, but at the same time I'd like to continue getting feedback.
                      Last edited by Ryan_DuBois; 02-01-2011, 04:42 PM.

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                      • It's an interesting idea but one can't enter it if they don't have unfinished stories. I'm excited for the next IWT, hopefully it's a theme that I can actually wrap my head around.

                        Edit: How much longer?
                        How we paid such close attention
                        To each sweet and stuttered breath,

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                        • Yeah, people who haven't written anything yet would have to enter the IWT like usual. The biggest concern that I have is lack of participation in either of the contests, since we usually only have like 4 - 6 people write for the IWT as it is.

                          The IWT8 contest will probably begin in about... two weeks? We usually have a week-long topic-deciding period after the winner is announced.

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                          • So a week until the winner is announced?
                            How we paid such close attention
                            To each sweet and stuttered breath,

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                            • sorry i didnt get to rate in time. Spotty internet lately.

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                              • Originally posted by ChubbyTeletubby View Post
                                sorry i didnt get to rate in time. Spotty internet lately.
                                You still have the weekend.
                                How we paid such close attention
                                To each sweet and stuttered breath,

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