If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Newest Dragavan's Den blog post is up, this time about playtesting and its importance to games. I also get into some specifics about how this game was affected by the early playtests I have done for it.
I haven't posted in this thread a while, but that's because the less than exciting parts of the game creation process has been going on. Not the excitement of the new idea and not the constant flowing of ideas, but the slow process of writing, testing, rewriting, playtesting, rewriting... and so on. In fact I am preparing for a new playtest tonight. A lot of small tweaking, simplifying, and reworking of ideas has happened (like everything is now on a 4 level system, instead of having both 4 and 8 level systems for different things).
What I am going to post about now is that I am adding a reward/cost point system to the game that allows you to do certain things. They are earned through risk and luck, so the more you risk and more often you get them. Any Reserve pool dice you risk give you a chance for one of these points (if that die rolls it's maximum). This method also gives a reason to choose smaller dice for certain things, and not just always choosing the largest ones. They are also earned by choosing to "tap" more than one of your flaws during a scene you are the focus of. They are then spent to activate scenes were you can try and "deal" with one o your flaws to lessen it or to gain certain bonuses when you need it. We are testing this aspect tonight to see how the points work into the system, but I think they will help diversify the game.
The problem I currently have is deciding what to call them. In my text they simply called XX-Points (so I can find/replace all instances of them later) but I can't seem to come up with a good, theme fitting name for what they should be called. I would LOVE some suggestions on their name, or even comments or questions on how they are used in the game. This work in progress thing take a lot of time and effort, but right now I have little feedback since I am not posting a lot about the little piddly things I am working through.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment