An idea I've been sitting on for awhile has been placeholders / variables. I checked out CYS and their implementation is much different than mine so maybe it's a different feature altogether.
Here's how I envision it working - think MadLibs...
You can specify an unlimited number of placeholder variables with a default value. The user would then be given the opportunity to override the defaults before starting the story (or at any time while reading).
Examples might be:
reader-name (default "John")
secret-weapon (default "3d-printed brass knuckles")
homebase (default "Mcdonald's on 3rd street"
The writer would then use them in the story - something like this:
Any thoughts or ideas on this?
Here's how I envision it working - think MadLibs...
You can specify an unlimited number of placeholder variables with a default value. The user would then be given the opportunity to override the defaults before starting the story (or at any time while reading).
Examples might be:
reader-name (default "John")
secret-weapon (default "3d-printed brass knuckles")
homebase (default "Mcdonald's on 3rd street"
The writer would then use them in the story - something like this:
The perpetrator said "identify yourself."
You replied with "The name's [placeholder=reader-name]."
After dispatching him with your [placeholder=secret-weapon] you headed back to [placeholder=homebase] to meet with your homeys.
You replied with "The name's [placeholder=reader-name]."
After dispatching him with your [placeholder=secret-weapon] you headed back to [placeholder=homebase] to meet with your homeys.
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