I'm currently working on a story, which could be described as an "escape the room" game crossed with a classic Resident Evil game... in the form of a CYOA. Right now I've got it set up so that you can navigate fully through one bedroom, and even perform a few simple tasks (such as drawing back a curtain or turning on a light switch).
I intend to place items throughout the story, which are required to progress further. Also, I intend to have a "battle system" set up so that when you encounter an enemy, you must roll a di (or is it die?) that will decide your fate. Right now I'm considering adding "combat items" to the battle system (such as knives or guns), which will make your odds of a positive outcome much greater during each roll.
I have no plans to add statistics, like "health" or "luck", to the game.
In order to help you navigate through the game without being bored or confused, I've added in a map (complete with a compass), which will appear in every room.
Here is a map of the first bedroom, used in the story:
In this map, you are standing at the door. Your position on the map will change as you move around the room.
I'm not going to make any promises about this story being reeased any time soon (or ever); it appears that it's going to require many rooms, many maps, and much fancy looping (especialy if I include the "combat items"). I was just interested in your thoughts... I understand that this idea is quite radicaly different from what you're used to.
I intend to place items throughout the story, which are required to progress further. Also, I intend to have a "battle system" set up so that when you encounter an enemy, you must roll a di (or is it die?) that will decide your fate. Right now I'm considering adding "combat items" to the battle system (such as knives or guns), which will make your odds of a positive outcome much greater during each roll.
I have no plans to add statistics, like "health" or "luck", to the game.
In order to help you navigate through the game without being bored or confused, I've added in a map (complete with a compass), which will appear in every room.
Here is a map of the first bedroom, used in the story:
In this map, you are standing at the door. Your position on the map will change as you move around the room.
I'm not going to make any promises about this story being reeased any time soon (or ever); it appears that it's going to require many rooms, many maps, and much fancy looping (especialy if I include the "combat items"). I was just interested in your thoughts... I understand that this idea is quite radicaly different from what you're used to.
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