As I mentioned in the contest thread, a fair amount of planning actually went into this story, but I ran out of time in the execution, including on the one path which I developed.
I have often wondered what it would really be like to be a vampire, and how the mind would develop over centuries of existence. I'm always amused by vampire books/movies/shows where the teenage vamps act like, well...teenagers. Seriously? I think a vampire would stand out like a sore thumb in "normal" society, not just because he/she is extraordinarily pale or nimble or charming or orthodontically gifted or any of that other shit...they would just be weird as fuck, as the scientific saying goes. They would be strange in so many subterranean ways, you wouldn't even know where to begin. Living on the bottom of the ocean for a few centuries is just the beginning of my own personal vamp fantasy.
I'll demystify the story a bit, since I'm not feeling terribly enigmatic these days and this story was never meant to put Usoki in rehab for two months the way Todestrieb was.
My only request to you all: please hold off on rating my story on the site until I've had a chance to finish it. What I have right now is really just a fetus, and a non-viable one at that. I hope to develop it into a beautiful, fully fanged little monster before I present it to you again.
The deal with the chalices: each chalice grants a superpower on top of the basic vamp package deal, something extra which Drac hopes you will use to achieve some sort of enlightenment. Lord only knows how long HE'S been around. The whole Prince of Wallachia thing might in fact be a later-stage development for him...
(Blue, yellow and red aren't just primary colors, they're also the colors of the Romanian flag, FYI)
Chalices: with each ability comes a sacrifice, but they're not obvious (especially when the writer hasn't made enough rooms to make it terribly clear what the drawbacks might be)
Blue = Gain: ability to fly and have enhanced physical prowess. Lose: being well-grounded, a sense of reality, with the potential to go completely mad.
Red = Gain: ability to read minds and hearts. Lose: empathy. With red, you might very well start a war or be enlisted by a powerful entity, which you will assist in nefarious ways.
Yellow = Gain: ability to acquire all learning, to learn all languages. Lose: Depth and nuance. With yellow, you will probably wander from city to city in some sort of professorial trade, but you'll also probably be outsmarted by a child at some point.
All colors will struggle with faith, meaning and boredom. In each color there will be an "oops" ending (like jumping to the moon before you're ready) and at least one really, really bad ending.
The Great Ball at Drac's -- Dracula's Millennium Party is based in part on the "Great Ball at Satan's" from M. Bulgakov's The Master and Margarita. Certainly, some demonic forces are at play. No talking cats though. I fucking hate cats.
Assuming you have made it this far, Drac will pull you aside and tell you he has something special for you. He has been watching you all these years and thinks you should be rewarded. However, this will be your final gift from him, should you accept it. At this point, you are given the choice to try one of the other colors, with the caveat that you will be sent back in time and will not remember anything from the last five hundred and fifty years. If you have played through all of the colors or simply want to get on with it, then Drac will restore your memories to you and give you one final gift from his own being...which will remain a mystery for now. He will send you off in style with this new gift and won't even punish you if you choose not to have it, as he can also give you a quick, merciful death or grant some other wish that's within his powers. He's really a swell guy, if a bit weird, to be sure. He can never seem to remember just exactly WHO it is you remind him of. Oh yes, one more thing. The acceptance of this last gift from Drac will take your soul from you. The Faustian bargain will be complete.
Basically, I wanted to play on the idea that personal limitations (be they minor or massive) really don't have all that much to do with "shit you can do with a lightening bolt". I wanted to keep the narrative on a fairly personal level and explore how the "average Sorin" would develop (or not develop) given centuries and all sorts of bonuses with which to live his life. Maybe this would even raise a philosophical question or two.
Well, this is getting long, so I'll post the critiques and my responses to them on a double post (muahaha!) Feel free to comment, though I'll probably be in bed crying with humiliation.
Like my Daddy always said: "Honey, if you can't win at everything, then you probably don't deserve to live."
I have often wondered what it would really be like to be a vampire, and how the mind would develop over centuries of existence. I'm always amused by vampire books/movies/shows where the teenage vamps act like, well...teenagers. Seriously? I think a vampire would stand out like a sore thumb in "normal" society, not just because he/she is extraordinarily pale or nimble or charming or orthodontically gifted or any of that other shit...they would just be weird as fuck, as the scientific saying goes. They would be strange in so many subterranean ways, you wouldn't even know where to begin. Living on the bottom of the ocean for a few centuries is just the beginning of my own personal vamp fantasy.
I'll demystify the story a bit, since I'm not feeling terribly enigmatic these days and this story was never meant to put Usoki in rehab for two months the way Todestrieb was.
My only request to you all: please hold off on rating my story on the site until I've had a chance to finish it. What I have right now is really just a fetus, and a non-viable one at that. I hope to develop it into a beautiful, fully fanged little monster before I present it to you again.
The deal with the chalices: each chalice grants a superpower on top of the basic vamp package deal, something extra which Drac hopes you will use to achieve some sort of enlightenment. Lord only knows how long HE'S been around. The whole Prince of Wallachia thing might in fact be a later-stage development for him...
(Blue, yellow and red aren't just primary colors, they're also the colors of the Romanian flag, FYI)
Chalices: with each ability comes a sacrifice, but they're not obvious (especially when the writer hasn't made enough rooms to make it terribly clear what the drawbacks might be)
Blue = Gain: ability to fly and have enhanced physical prowess. Lose: being well-grounded, a sense of reality, with the potential to go completely mad.
Red = Gain: ability to read minds and hearts. Lose: empathy. With red, you might very well start a war or be enlisted by a powerful entity, which you will assist in nefarious ways.
Yellow = Gain: ability to acquire all learning, to learn all languages. Lose: Depth and nuance. With yellow, you will probably wander from city to city in some sort of professorial trade, but you'll also probably be outsmarted by a child at some point.
All colors will struggle with faith, meaning and boredom. In each color there will be an "oops" ending (like jumping to the moon before you're ready) and at least one really, really bad ending.
The Great Ball at Drac's -- Dracula's Millennium Party is based in part on the "Great Ball at Satan's" from M. Bulgakov's The Master and Margarita. Certainly, some demonic forces are at play. No talking cats though. I fucking hate cats.
Assuming you have made it this far, Drac will pull you aside and tell you he has something special for you. He has been watching you all these years and thinks you should be rewarded. However, this will be your final gift from him, should you accept it. At this point, you are given the choice to try one of the other colors, with the caveat that you will be sent back in time and will not remember anything from the last five hundred and fifty years. If you have played through all of the colors or simply want to get on with it, then Drac will restore your memories to you and give you one final gift from his own being...which will remain a mystery for now. He will send you off in style with this new gift and won't even punish you if you choose not to have it, as he can also give you a quick, merciful death or grant some other wish that's within his powers. He's really a swell guy, if a bit weird, to be sure. He can never seem to remember just exactly WHO it is you remind him of. Oh yes, one more thing. The acceptance of this last gift from Drac will take your soul from you. The Faustian bargain will be complete.
Basically, I wanted to play on the idea that personal limitations (be they minor or massive) really don't have all that much to do with "shit you can do with a lightening bolt". I wanted to keep the narrative on a fairly personal level and explore how the "average Sorin" would develop (or not develop) given centuries and all sorts of bonuses with which to live his life. Maybe this would even raise a philosophical question or two.
Well, this is getting long, so I'll post the critiques and my responses to them on a double post (muahaha!) Feel free to comment, though I'll probably be in bed crying with humiliation.
Like my Daddy always said: "Honey, if you can't win at everything, then you probably don't deserve to live."
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